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48

ENTRIES

Type

Traversal

Threat Level

Hostile

Attack Patterns

Forced surgery

Adhesion

Energy drain

Terminal Triggered


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

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Threat Level

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Identifier

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Deviant type

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Threat Level

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Identifier

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Deviant type

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Threat Level

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Identifier

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Deviant type

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Threat Level

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Identifier

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Deviant type

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Threat Level

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Identifier

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Deviant type

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Threat Level

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Identifier

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Deviant type

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Threat Level

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Identifier

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Deviant type

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Threat Level

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Identifier

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Deviant type

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Threat Level

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Identifier

-

Deviant type

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Threat Level

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Identifier

-

Deviant type

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Threat Level

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Identifier

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Deviant type

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Threat Level

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Identifier

-

Deviant type

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Threat Level

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Identifier

-

Deviant type

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Threat Level

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Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Type

Grounded

Threat Level

Hostile

Attack Patterns

Hydration Targeting

Mist Suppression

Tentacle Implement

Water Replenishment


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

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Threat Level

-


Identifier

-

Deviant type

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Threat Level

-


Identifier

-

Deviant type

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Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

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Threat Level

-


Identifier

-

Deviant type

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Threat Level

-


Identifier

-

Deviant type

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Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

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Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

Massive bio-mechanical entity disguised as a train. The size ranges anything from 27 meters to 45 meters long merged together from broken train carriages.

Deviant type

-

Threat Level

-


Identifier

A twisted fusion of mannequins & supermarket shopping carts. The hoarder has an obsession for collecting loot and drops in the environment including rare resources. They operate in small groups storing everything in shared nests. They not as hostile as other deviants, however if you get to close or try to steal their loot they will turn hostile fast.

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

The Sonivore is a blind deviant, it can only trace players by sound. Running through abandoned settlements may have consequences now so stealth is a must if you don't want to be heard. It reacts to sounds from explosions, guns or footsteps. If you attack this deviant, it will relentlessly chase the source attempting to trap players within its gel-like body to drain your energy.

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


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/ DEVIANTS

Type

Traversal

Threat Level

Hostile

Attack Patterns

Forced surgery

Adhesion

Energy drain

Terminal Triggered


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Type

Grounded

Threat Level

Hostile

Attack Patterns

Hydration Targeting

Mist Suppression

Tentacle Implement

Water Replenishment


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

Massive bio-mechanical entity disguised as a train. The size ranges anything from 27 meters to 45 meters long merged together from broken train carriages.

Deviant type

-

Threat Level

-


Identifier

A twisted fusion of mannequins & supermarket shopping carts. The hoarder has an obsession for collecting loot and drops in the environment including rare resources. They operate in small groups storing everything in shared nests. They not as hostile as other deviants, however if you get to close or try to steal their loot they will turn hostile fast.

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

The Sonivore is a blind deviant, it can only trace players by sound. Running through abandoned settlements may have consequences now so stealth is a must if you don't want to be heard. It reacts to sounds from explosions, guns or footsteps. If you attack this deviant, it will relentlessly chase the source attempting to trap players within its gel-like body to drain your energy.

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


Identifier

-

Deviant type

-

Threat Level

-


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