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Crauford_ZA Test

Shrapnel
Build

  • SOCR - The Last Valor

    Shrapnel
    Build

    Damage  330

    Fire Rate  515

    Magazine Capacity 30

    Crit Rate  6%

    Crit Damage  27%

    Weakspot Damage  60%

    WEAPON FEATURES

    [Shrapnel]

    Deals damage to extra parts of the enemy.


    • Hitting 4 times with the weapon triggers Shrapnel.

    • When the weapon lands a Crit Hit, it counts as 2 hits.

    • After a Crit Hit, triggering Shrapnel will additionally trigger 1 time, lasting 1 second.

    • Shrapnel Crit damage +30%.

    WEAPON MOD

    Shatter Then All <Shrapnel>


    The more parts Shrapnel hits, the higher the Shrapnel Damage. Each part +15%, up to +45%.

    Attributes

    • Shrapnel damage  +%

    • Shrapnel Crit damage  +%

    • Shrapnel weakspot damage  +%

    • Increase damage dealt to all damage boosts by  +%


    (All  +%  increases based on mod level)

    FLASH EFFECT  (LVL 17 SHINY PERK)

    Shrapnel damage +5%

    MUZZLE

    Large Break

    Bullet Velocity  +10%

    Accuracy  +22%

    OPTIC

    Tactical Laser

    Accuracy  +20%

    TACTIC

    Precision Holographic Sight

    Zoom Level - 2.0X

    Aiming Speed  +15%

    Accuracy  +6%

    MAGAZINE

    Calibrated LMG Drum Mag

    Reload Speed  +10%

    Accuracy  +8%

  • AWS.338 - Bullseye

    Sniper Rifle

    Damage  2310

    Fire Rate  40

    Magazine Capacity 5

    Crit Rate  2%

    Crit Damage  26%

    Weakspot Damage  95%

    WEAPON FEATURES

    [The Bull`s Eye]

    Marks the target and inflicts Vulnerability.


    • When hitting a weakspot with a weapon, there is a 70% chance to apply The Bull`s Eye to the target.

    • After switching weapons, the first weapon hit will apply The Bull`s Eye to the target.

    • After hitting a non-Metahuman unit with a weapon, weakspot damage +25% for 10 seconds, stacking up to 4 stacks. Switching weapons removes half the stacks.

    • After defeating a non-Metahuman with a weakspot shot, attack +15% for 20 seconds.

    WEAPON MOD

    Shatter Then All <Violent>


    The more parts Shrapnel hits, the higher the Shrapnel Damage. Each part +15%, up to +45%.

    Attributes

    • Crit damage  +%

    • Weapon damage  +%

    • Magazine capacity  +%

    • Increase damage dealt to all damage boosts by  +%


    (All  +%  increases based on mod level)

    MUZZLE

    Multi Break

    Stability  +18%

    Accuracy  +15%

    OPTIC

    Tactical Laser

    Accuracy  +20%

    TACTIC

    ALPHA Holographic Sight

    Zoom Level - 2.0X

    Mobility  +20%

    Aiming Speed  +20%

    Accuracy  +6%

    MAGAZINE

    Large LMG Drum

    Reload Speed  -14%

    MAG  +20%

  • Long Axe

    Melee

    Damage  1543

    Attack Speed  Slow

    Attack Range Far

    Crit Rate  5%

    Crit Damage  25%

    Weakspot Damage  20%

    WEAPON FEATURES

    [Fortress Warfare]

    Periodically grants nearby allies a damage boost.


    • Heavy attacks activate Fortress Warfare up to once every 10 seconds.

    • For every target hit, heavy attacks grant all weapons a Crit Rate boost of +8% and melee swing speed +5% for 10 seconds. Effect can stack up to 3 times.

    WEAPON MOD

    Shatter Then All <General>


    The more parts Shrapnel hits, the higher the Shrapnel Damage. Each part +15%, up to +45%.

    Attributes

    • Damage  +%

    • Magazine capacity  +%

    • Reload efficiency  +%

    • Increase damage dealt to all damage boosts by  +%


    (All  +%  increases based on mod level)

  • Butterfly's Emissary

    Combat

    Mr. Wish

    Combat

  • Class Trait

     No data on Chef

  • CRADLE

    Bounty Hunter

    First marking a target grants attack +2% for 15 seconds, up to 5 stacks. Effect is removed after switching weapons. Renewing the mark grants weapon damage +3% for 10 seconds, up to 5 stacks.

    CRADLE

    Extreme Freezing

    When dealing frost elemental damage, frost vortex damage +2.5% and inflicts deviants with 3% slowdown for 8 seconds, up to 10 stacks. Freezes targets when fully stacked, up to 1 time per target.

    CRADLE

    Heavy Strike

    Fortress warfare range +50%. After activating fortress warfare, weapon damage +25% for 8 seconds. Effect is removed after switching weapons.

    CRADLE

    Deadly Combo

    After triggering bullect effects (bounce and shrapnel), bullet effect damage +25% for 4 seconds.

    CRADLE

    Heavy Weapon Mastery

    Damage +15% when wielding assault rifles, shotguns, or heavy weapons.

    CRADLE

    Light Weapon Mastery

    Damage +15% when wielding pistols, light machine guns, or melee weapons.

    CRADLE

    Status Enhancement

    Status damage +15% for 3 seconds after hitting a weakspot.

    CRADLE

    Elemental Sense

    After dealing elemental damage, the corresponding element`s damage +25% for 4 seconds.

  • Comments (2)

    Anas
    Anas
    1d ago

    gear and food are invisible

    Like
    Damian
    Damian
    2h ago
    Replying to

    Yeah I still need to add Gear, Mods and Food/Drink. I left those for last because it's going to be the hardest to add all that 🙆

    Like
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